BoundingBox3D(const Point3D &p1, const Point3D &p2) | BoundingBox3D | |
BoundingBox3D(const Point3D *pList, const int pSize) | BoundingBox3D | |
intersect(const Ray3D &ray) const | BoundingBox3D | |
operator+(const BoundingBox3D &b) const | BoundingBox3D | |
operator+=(const BoundingBox3D &b) | BoundingBox3D | |
p | BoundingBox3D | |
transform(const Matrix4D &m) const | BoundingBox3D |