add(const Matrix4D &m) const | Matrix4D | |
det(void) const | Matrix4D | |
div(double f) const | Matrix4D | |
IdentityMatrix(void) | Matrix4D | [static] |
index(int col, int row) | Matrix4D | |
invert(void) const | Matrix4D | |
Invert(const Matrix4D &in, Matrix4D &out) | Matrix4D | [static] |
m | Matrix4D | |
Matrix4D(void) | Matrix4D | |
Matrix4D(const Matrix3D &m) | Matrix4D | |
Matrix4D(const Matrix3D &m, const Point3D &p) | Matrix4D | |
mult(const Matrix4D &m) const | Matrix4D | |
mult(double f) const | Matrix4D | |
mult(const Ray3D &ray) const | Matrix4D | |
multDirection(const Point3D &direction) const | Matrix4D | |
multNormal(const Point3D &normal) const | Matrix4D | |
multPosition(const Point3D &position) const | Matrix4D | |
operator *(const Matrix4D &m) const | Matrix4D | |
operator *(double f) const | Matrix4D | |
operator *(const Point3D &p) const | Matrix4D | |
operator *(const Ray3D &ray) const | Matrix4D | |
operator *=(const Matrix4D &m) | Matrix4D | |
operator *=(double f) | Matrix4D | |
operator()(int col, int row) | Matrix4D | |
operator+(const Matrix4D &m) const | Matrix4D | |
operator+=(const Matrix4D &m) | Matrix4D | |
operator-(void) const | Matrix4D | |
operator-(const Matrix4D &m) const | Matrix4D | |
operator-=(const Matrix4D &m) | Matrix4D | |
operator/(double f) const | Matrix4D | |
operator/=(double f) | Matrix4D | |
SquareL2Difference(const Matrix4D &m1, const Matrix4D &m2) | Matrix4D | [static] |
squareNorm(void) const | Matrix4D | |
subtract(const Matrix4D &m) const | Matrix4D | |
toEuler(void) const | Matrix4D | |
transpose(void) const | Matrix4D |