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Matrix4D Member List

This is the complete list of members for Matrix4D, including all inherited members.

add(const Matrix4D &m) const Matrix4D
det(void) const Matrix4D
div(double f) const Matrix4D
IdentityMatrix(void)Matrix4D [static]
index(int col, int row)Matrix4D
invert(void) const Matrix4D
Invert(const Matrix4D &in, Matrix4D &out)Matrix4D [static]
mMatrix4D
Matrix4D(void)Matrix4D
Matrix4D(const Matrix3D &m)Matrix4D
Matrix4D(const Matrix3D &m, const Point3D &p)Matrix4D
mult(const Matrix4D &m) const Matrix4D
mult(double f) const Matrix4D
mult(const Ray3D &ray) const Matrix4D
multDirection(const Point3D &direction) const Matrix4D
multNormal(const Point3D &normal) const Matrix4D
multPosition(const Point3D &position) const Matrix4D
operator *(const Matrix4D &m) const Matrix4D
operator *(double f) const Matrix4D
operator *(const Point3D &p) const Matrix4D
operator *(const Ray3D &ray) const Matrix4D
operator *=(const Matrix4D &m)Matrix4D
operator *=(double f)Matrix4D
operator()(int col, int row)Matrix4D
operator+(const Matrix4D &m) const Matrix4D
operator+=(const Matrix4D &m)Matrix4D
operator-(void) const Matrix4D
operator-(const Matrix4D &m) const Matrix4D
operator-=(const Matrix4D &m)Matrix4D
operator/(double f) const Matrix4D
operator/=(double f)Matrix4D
SquareL2Difference(const Matrix4D &m1, const Matrix4D &m2)Matrix4D [static]
squareNorm(void) const Matrix4D
subtract(const Matrix4D &m) const Matrix4D
toEuler(void) const Matrix4D
transpose(void) const Matrix4D


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