bBox | RayShape | |
center | RayCylinder | |
drawOpenGL(int materialIndex) | RayCylinder | [virtual] |
height | RayCylinder | |
intersect(Ray3D ray, struct RayIntersectionInfo &iInfo, double mx=-1) | RayCylinder | [virtual] |
isStatic(void) | RayShape | [inline, virtual] |
material | RayCylinder | |
openGLCallListID | RayShape | |
openGLComplexity | RayShape | |
radius | RayCylinder | |
read(FILE *fp, int *materialIndex) | RayCylinder | |
setBoundingBox(void) | RayCylinder | [virtual] |
setUpOpenGL(int cplx, int setCallList) | RayCylinder | [virtual] |
write(int indent, FILE *fp=stdout) | RayCylinder | [virtual] |