ambient | RayScene | |
background | RayScene | |
camera | RayScene | |
drawOpenGL(void) | RayScene | |
GetColor(Ray3D ray, int rDepth, Point3D cLimit) | RayScene | |
getMaterial(int index) | RayScene | |
GetRay(RayCamera *camera, int i, int j, int width, int height) | RayScene | [static] |
group | RayScene | |
lightNum | RayScene | |
lights | RayScene | |
read(char *fileName, int transformType=RayKeyData::MATRIX) | RayScene | |
read(FILE *fp, int transformType) | RayScene | |
Reflect(Point3D v, Point3D n) | RayScene | [static] |
Refract(Point3D v, Point3D n, double ir, Point3D &refract) | RayScene | [static] |
setCurrentTime(double t, int curveFit=LINEAR) | RayScene | |
setUpOpenGL(int cplx) | RayScene | |
write(char *fileName) | RayScene | |
write(FILE *fp=stdout) | RayScene | |