bBox | RayShape | |
drawOpenGL(int materialIndex)=0 | RayShape | [pure virtual] |
intersect(Ray3D ray, struct RayIntersectionInfo &iInfo, double mx=-1)=0 | RayShape | [pure virtual] |
isStatic(void) | RayShape | [inline, virtual] |
openGLCallListID | RayShape | |
openGLComplexity | RayShape | |
setBoundingBox(void)=0 | RayShape | [pure virtual] |
setUpOpenGL(int cplx, int setCallList)=0 | RayShape | [pure virtual] |
write(int indent, FILE *fp=stdout)=0 | RayShape | [pure virtual] |