color | RayLight | |
constAtten | RaySpotLight | |
cutOffAngle | RaySpotLight | |
direction | RaySpotLight | |
drawOpenGL(int index) | RaySpotLight | [virtual] |
dropOffRate | RaySpotLight | |
getDiffuse(Point3D cameraPosition, struct RayIntersectionInfo &iInfo) | RaySpotLight | [virtual] |
getSpecular(Point3D cameraPosition, struct RayIntersectionInfo &iInfo) | RaySpotLight | [virtual] |
isInShadow(struct RayIntersectionInfo &iInfo, RayShape *shape, int &isectCount) | RaySpotLight | [virtual] |
linearAtten | RaySpotLight | |
location | RaySpotLight | |
quadAtten | RaySpotLight | |
read(FILE *fp) | RaySpotLight | [virtual] |
transparency(struct RayIntersectionInfo &iInfo, class RayShape *shape, Point3D cLimit) | RaySpotLight | [virtual] |
write(FILE *fp=stdout) | RaySpotLight | [virtual] |