bBox | RayShape | |
drawOpenGL(int materialIndex) | RayFileInstance | [virtual] |
intersect(Ray3D ray, struct RayIntersectionInfo &iInfo, double mx=-1) | RayFileInstance | [virtual] |
isStatic(void) | RayFileInstance | [virtual] |
openGLCallListID | RayShape | |
openGLComplexity | RayShape | |
setBoundingBox(void) | RayFileInstance | [virtual] |
setUpOpenGL(int cplx, int setCallList) | RayFileInstance | [virtual] |
write(int indent, FILE *fp=stdout) | RayFileInstance | [virtual] |