Inheritance diagram for RayFileInstance:
Public Member Functions | |
void | write (int indent, FILE *fp=stdout) |
double | intersect (Ray3D ray, struct RayIntersectionInfo &iInfo, double mx=-1) |
BoundingBox3D | setBoundingBox (void) |
void | setUpOpenGL (int cplx, int setCallList) |
int | drawOpenGL (int materialIndex) |
int | isStatic (void) |
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This method calls the necessary OpenGL commands to render the primitive. Implements RayShape. |
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This method computes the intersection of the shape with the ray. If the ray hits the shape and either mx is less than zero or the intersection occurs at a distance less than t along the ray the intersection information in iInfo is set and a value greater than 0 is returned. Otherwise, -1 is returned. (This is useful for shadow testing when you may want to ignore hits beyond a certain distance). Either way the isectCounter is incremented by one. Implements RayShape. |
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This method returns a value of 1 if the RayShape's geometry doesn't change. Reimplemented from RayShape. |
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This method sets and returns a bounding box containing the shape. Implements RayShape. |
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This method sets up all the stuff that's necessary prior to OpenGL rendering. The value cplx represents the desired resolution of tessalation for objects such as spheres, cylinders, etc.. Implements RayShape. |
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This method writes the RayShape out to a .ray file, indenting the output by the specified amount. If no file is specified, the information gets written to stdout. Implements RayShape. |