closestRotation(void) const | Matrix3D | |
det(void) const | Matrix3D | |
Exp(const Matrix3D &m, int iter=100) | Matrix3D | [static] |
Factor(Matrix3D &rot, Matrix3D &sym) const | Matrix3D | |
IdentityMatrix(void) | Matrix3D | [static] |
index(int col, int row) | Matrix3D | |
Invert(const Matrix3D &in, Matrix3D &out) | Matrix3D | [static] |
invert(void) const | Matrix3D | |
Log(const Matrix3D &m, double eps=0.0001) | Matrix3D | [static] |
m | Matrix3D | |
Matrix3D(void) | Matrix3D | |
Matrix3D(const Point3D &eulerAngles) | Matrix3D | |
Matrix3D(const class Quaternion &q) | Matrix3D | |
Matrix3D(const class Matrix4D &m) | Matrix3D | |
operator *(const Matrix3D &m) const | Matrix3D | |
operator *(double f) const | Matrix3D | |
operator *(const Point3D &p) const | Matrix3D | |
operator *(const Ray3D &ray) const | Matrix3D | |
operator *=(const Matrix3D &m) | Matrix3D | |
operator *=(double f) | Matrix3D | |
operator()(int col, int row) | Matrix3D | |
operator+(const Matrix3D &m) const | Matrix3D | |
operator+=(const Matrix3D &m) | Matrix3D | |
operator-(void) const | Matrix3D | |
operator-(const Matrix3D &m) const | Matrix3D | |
operator-=(const Matrix3D &m) | Matrix3D | |
operator/(double f) const | Matrix3D | |
operator/=(double f) | Matrix3D | |
skewSymmetrize(void) const | Matrix3D | |
SquareL2Difference(const Matrix3D &m1, const Matrix3D &m2) | Matrix3D | [static] |
squareNorm(void) const | Matrix3D | |
SquareRoot(const Matrix3D &m, double eps=0.000001) | Matrix3D | [static] |
SVD(Matrix3D &r1, Matrix3D &diagonal, Matrix3D &r2) const | Matrix3D | |
symmetrize(void) const | Matrix3D | |
toEuler(void) const | Matrix3D | |
toEuler(const Point3D &euler) const | Matrix3D | |
transpose(void) const | Matrix3D | |