Here is a list of all documented class members with links to the class documentation for each member:
- det()
: Matrix4D, Matrix3D
- diffuse
: RayMaterial
- direction
: Ray3D, RaySpotLight, RayDirectionalLight, RayCamera
- distance
: OrientedLineSegment, Plane3D
- div()
: Matrix4D, Point3D, Point2D
- dot()
: Quaternion, Point3D, Point2D
- drawOpenGL()
: RayTriangle, RaySpotLight, RaySphere, RayShape, RayScene, RayMaterial, RayPointLight, RayLight, RayGroup, RayFileInstance, RayDirectionalLight, RayCylinder, RayCone, RayCamera, RayBox
- dropOffRate
: RaySpotLight
- duration
: RayKeyFile
- g
: Pixel32, Pixel
- GaussianSample()
: Image32
- GetColor()
: RayScene
- getDiffuse()
: RaySpotLight, RayPointLight, RayLight, RayDirectionalLight
- getInverseMatrix()
: ParametrizedRayGroup, StaticRayGroup, RayGroup
- getMaterial()
: RayScene
- getMatrix()
: ParametrizedQuaternionAndTranslation, ParametrizedRotationLogarithmAndTranslation, ParametrizedClosestRotationAndTranslation, ParametrizedEulerAnglesAndTranslation, ParametrizedMatrix4D, ParametrizedRayGroup, StaticRayGroup, RayGroup
- getNormalMatrix()
: ParametrizedRayGroup, StaticRayGroup, RayGroup
- getOpenGLCallList()
: RayGroup
- getParametrizedRayGroup()
: RayKeyData
- getPerpendicular()
: OrientedLineSegment
- GetRay()
: RayScene
- GetSourcePosition()
: OrientedLineSegment
- getSourcePosition()
: OrientedLineSegmentPairs
- getSpecular()
: RaySpotLight, RayPointLight, RayLight, RayDirectionalLight
- getWeight()
: OrientedLineSegment
- group
: RayScene
- iCoordinate
: RayIntersectionInfo
- IdentityMatrix()
: Matrix4D, Matrix3D
- imag
: Quaternion
- img
: RayTexture
- index
: Matrix4D, Matrix3D, Point3D, Point2D, RayKeyFile, RayFile, RayTexture, RayMaterial, RayVertex
- intersect()
: BoundingBox3D, RayTriangle, RaySphere, RayShape, RayGroup, RayFileInstance, RayCylinder, RayCone, RayBox
- Invert()
: Matrix4D, Matrix3D
- invert()
: Quaternion, Matrix4D, Matrix3D
- isInShadow()
: RaySpotLight, RayPointLight, RayLight, RayDirectionalLight
- isStatic()
: RayShape, ParametrizedRayGroup, StaticRayGroup, RayFileInstance
- openGLCallListID
: RayShape
- openGLComplexity
: RayShape
- openGLHandle
: RayTexture
- operator *()
: QuaternionAndTranslation, LogRotationAndTranslation, RotationAndTranslation, EulerAnglesAndTranslation, Quaternion, Matrix4D, Matrix3D, Point3D, Point2D
- operator *=()
: QuaternionAndTranslation, LogRotationAndTranslation, RotationAndTranslation, EulerAnglesAndTranslation, Quaternion, Matrix4D, Matrix3D, Point3D, Point2D
- operator()()
: Matrix4D, Matrix3D, Ray3D, Plane3D, Image32
- operator+()
: QuaternionAndTranslation, LogRotationAndTranslation, RotationAndTranslation, EulerAnglesAndTranslation, Quaternion, BoundingBox3D, Matrix4D, Matrix3D, Ray3D, Point3D, Point2D
- operator+=()
: QuaternionAndTranslation, LogRotationAndTranslation, RotationAndTranslation, EulerAnglesAndTranslation, Quaternion, BoundingBox3D, Matrix4D, Matrix3D, Ray3D, Point3D, Point2D
- operator-()
: QuaternionAndTranslation, LogRotationAndTranslation, RotationAndTranslation, EulerAnglesAndTranslation, Quaternion, Matrix4D, Matrix3D, Ray3D, Point3D, Point2D
- operator-=()
: QuaternionAndTranslation, LogRotationAndTranslation, RotationAndTranslation, EulerAnglesAndTranslation, Quaternion, Matrix4D, Matrix3D, Ray3D, Point3D, Point2D
- operator/()
: QuaternionAndTranslation, LogRotationAndTranslation, RotationAndTranslation, EulerAnglesAndTranslation, Quaternion, Matrix4D, Matrix3D, Point3D, Point2D
- operator/=()
: QuaternionAndTranslation, LogRotationAndTranslation, RotationAndTranslation, EulerAnglesAndTranslation, Quaternion, Matrix4D, Matrix3D, Point3D, Point2D
- operator=()
: Image32
- operator[]()
: ParameterSamples< Vector >, Point3D, Point2D, RayKeyFile
- operator^()
: Point3D
- operator^=()
: Point3D
- OrderedDither2X2()
: Image32
- r
: Pixel32, Pixel
- radius
: RaySphere, RayCylinder, RayCone
- RandomDither()
: Image32
- RaySphere()
: RaySphere
- read()
: cmdLineStringArray, cmdLineString, cmdLineFloatArray, cmdLineFloat, cmdLineIntArray, cmdLineInt, cmdLineReadable, RayTriangle, RaySpotLight, RaySphere, RayScene, RayFile, RayTexture, RayMaterial, RayVertex, RayPointLight, RayLight, RayKeyFile, StaticRayGroup, RayDirectionalLight, RayCylinder, RayCone, RayCamera, RayBox, OrientedLineSegmentPairs, OrientedLineSegment
- ReadImage()
: Image32
- real
: Quaternion
- refind
: RayMaterial
- Reflect()
: RayScene
- Refract()
: RayScene
- right
: RayCamera
- rightDown
: Mouse
- RotateBilinear()
: Image32
- RotateGaussian()
: Image32
- RotateNearest()
: Image32
- rotateRight()
: RayCamera
- rotateUp()
: RayCamera
- rotation
: RotationAndTranslation
- RotationAndTranslation()
: RotationAndTranslation
- samples
: RayKeyFile, ParameterSamples< Vector >
- Saturate()
: Image32
- scale()
: Point3D, Point2D
- ScaleBilinear()
: Image32
- ScaleGaussian()
: Image32
- ScaleNearest()
: Image32
- scene
: RayFile
- scrollDown
: Mouse
- segments1
: OrientedLineSegmentPairs
- segments2
: OrientedLineSegmentPairs
- set
: ParameterSamples< Vector >, VParameterSamples, RayKeyData, StaticRayGroup, cmdLineReadable
- SetAlpha()
: Image32
- setBoundingBox()
: RayTriangle, RaySphere, RayShape, RayGroup, RayFileInstance, RayCylinder, RayCone, RayBox
- setCount()
: OrientedLineSegmentPairs
- setCurrentTime()
: RayScene
- setCurrentValue()
: ParameterSamples< Vector >, VParameterSamples, RayKeyData
- setSize()
: Image32
- setUpOpenGL()
: RayTriangle, RaySphere, RayShape, RayScene, RayTexture, RayGroup, RayFileInstance, RayCylinder, RayCone, RayBox
- shape
: RayShapeHit
- shapeNum()
: RayGroup
- shapes
: RayGroup
- shiftDown
: Mouse
- skewSymmetric
: LogRotationAndTranslation
- skewSymmetrize()
: Matrix3D
- sNum
: RayGroup
- specular
: RayMaterial
- specularFallOff
: RayMaterial
- SquareL2Difference()
: Matrix4D, Matrix3D
- squareNorm()
: Quaternion, Matrix4D, Matrix3D, Point3D, Point2D
- SquareRoot()
: Matrix3D
- startX
: Mouse
- startY
: Mouse
- subtract()
: Matrix4D, Ray3D, Point3D, Point2D
- SVD()
: Matrix3D
- symmetrize()
: Matrix3D
- Warp()
: Image32
- width()
: Image32
- write()
: RayTriangle, RaySpotLight, RaySphere, RayShape, RayScene, RayFile, RayTexture, RayMaterial, RayVertex, RayPointLight, RayLight, RayKeyFile, RayGroup, RayFileInstance, RayDirectionalLight, RayCylinder, RayCone, RayCamera, RayBox
- writeBegin()
: ParametrizedRayGroup, StaticRayGroup, RayGroup
- writeEnd()
: ParametrizedRayGroup, StaticRayGroup, RayGroup
- WriteImage()
: Image32
Generated on Wed Feb 22 15:44:22 2006 for Assignment 2 by
1.4.1