bBox | RayShape | |
center | RayBox | |
drawOpenGL(int materialIndex) | RayBox | [virtual] |
intersect(Ray3D ray, struct RayIntersectionInfo &iInfo, double mx=-1) | RayBox | [virtual] |
isStatic(void) | RayShape | [inline, virtual] |
length | RayBox | |
material | RayBox | |
openGLCallListID | RayShape | |
openGLComplexity | RayShape | |
read(FILE *fp, int *materialIndex) | RayBox | |
setBoundingBox(void) | RayBox | [virtual] |
setUpOpenGL(int cplx, int setCallList) | RayBox | [virtual] |
write(int indent, FILE *fp=stdout) | RayBox | [virtual] |