aspectRatio | RayCamera | |
direction | RayCamera | |
drawOpenGL(void) | RayCamera | |
heightAngle | RayCamera | |
moveForward(float dist) | RayCamera | |
moveRight(float dist) | RayCamera | |
moveUp(float dist) | RayCamera | |
position | RayCamera | |
read(FILE *fp) | RayCamera | |
right | RayCamera | |
rotateRight(Point3D center, float angle) | RayCamera | |
rotateUp(Point3D center, float angle) | RayCamera | |
up | RayCamera | |
write(FILE *fp=stdout) | RayCamera |