ambient | RayMaterial | |
diffuse | RayMaterial | |
drawOpenGL(void) | RayMaterial | |
emissive | RayMaterial | |
foo | RayMaterial | |
index | RayMaterial | |
read(FILE *fp, int &textureIndex) | RayMaterial | |
refind | RayMaterial | |
specular | RayMaterial | |
specularFallOff | RayMaterial | |
tex | RayMaterial | |
transparent | RayMaterial | |
write(FILE *fp=stdout) | RayMaterial |