color | RayLight | |
constAtten | RayPointLight | |
drawOpenGL(int index) | RayPointLight | [virtual] |
getDiffuse(Point3D cameraPosition, struct RayIntersectionInfo &iInfo) | RayPointLight | [virtual] |
getSpecular(Point3D cameraPosition, struct RayIntersectionInfo &iInfo) | RayPointLight | [virtual] |
isInShadow(struct RayIntersectionInfo &iInfo, class RayShape *shape, int &isectCount) | RayPointLight | [virtual] |
linearAtten | RayPointLight | |
location | RayPointLight | |
quadAtten | RayPointLight | |
read(FILE *fp) | RayPointLight | [virtual] |
transparency(struct RayIntersectionInfo &iInfo, class RayShape *shape, Point3D cLimit) | RayPointLight | [virtual] |
write(FILE *fp=stdout) | RayPointLight | [virtual] |