bBox | RayShape | |
drawOpenGL(int materialIndex) | RayTriangle | [virtual] |
intersect(Ray3D ray, struct RayIntersectionInfo &iInfo, double mx=-1) | RayTriangle | [virtual] |
isStatic(void) | RayShape | [inline, virtual] |
material | RayTriangle | |
openGLCallListID | RayShape | |
openGLComplexity | RayShape | |
read(FILE *fp, int *materialIndex, RayVertex *vList, int vSize) | RayTriangle | |
setBoundingBox(void) | RayTriangle | [virtual] |
setUpOpenGL(int cplx, int setCallList) | RayTriangle | [virtual] |
v | RayTriangle | |
write(int indent, FILE *fp=stdout) | RayTriangle | [virtual] |