addShape(RayShape *shape) | RayGroup | |
bBox | RayShape | |
drawOpenGL(int materialIndex) | RayGroup | [virtual] |
getInverseMatrix(void) | StaticRayGroup | [virtual] |
getMatrix(void) | StaticRayGroup | [virtual] |
getNormalMatrix(void) | StaticRayGroup | [virtual] |
getOpenGLCallList(void) | RayGroup | |
hits | RayGroup | |
intersect(Ray3D ray, struct RayIntersectionInfo &iInfo, double mx=-1) | RayGroup | [virtual] |
isStatic(void) | StaticRayGroup | [virtual] |
localTransform | StaticRayGroup | |
openGLCallListID | RayShape | |
openGLComplexity | RayShape | |
read(FILE *fp) | StaticRayGroup | |
set(Matrix4D xForm) | StaticRayGroup | |
setBoundingBox(void) | RayGroup | [virtual] |
setUpOpenGL(int cplx, int setCallList) | RayGroup | [virtual] |
shapeNum(void) | RayGroup | |
shapes | RayGroup | |
sNum | RayGroup | |
write(int indent, FILE *fp=stdout) | RayGroup | [virtual] |
writeBegin(int indent, FILE *fp=stdout) | StaticRayGroup | [virtual] |
writeEnd(int indent, FILE *fp=stdout) | StaticRayGroup | [virtual] |